ENTRY #17

October 2nd 2018

It's been a busy few months, but long overdue for a post on this here blog! Battle of the Bards has taken a backseat for now, but that's because I've got lots of other exciting musical projects happening! 

On October 11th my band The JEM is launching our fourth CD, "Another Level" (@TurboHaus, 2040 Rue St-Denis, Montreal)! 

Here's a little sneak peak of the album:

 

Recently I've been psyched to be composing for the game FioTactics, an MMORPG in development in the vein of classics like Final Fantasy Tactics and Tactics Ogre. Check out of few of the tracks for the game: 

Follow progress on FioTactics on Twitter @fiotactics!

 

This fall I'm writing for an orchestra composition competition. Six out of thirteen scores will be chosen to be performed live, so I really hope I make the cut! The concept behind my piece is symmetry. Specifically, in relation - and opposition - to "anti-symmetry," where symmetry represents order, peace, stability.

The shape of the piece is somewhat like a bowtie:

So it will begin using "mirrored" sets of super wide, ambiguous intervals (fourths, fifths) then descend into chaos and madness, as it begins to exponentially lose its symmetry and order. The middle section will entail a degree of randomness, lots of rhythmic and harmonic dissonance, then gradually it will "rebuild" elements of the symmetry and find its way back home, in reverse order of the first half.

The idea for this piece was partly inspired by a book I read over the past year, called "House of Leaves".

  

I say "book" but this piece of work defies all categorization of genre and form. I felt it literally translated the feeling of going insane. There are so many layers to it, each one of them (the reader included) slowly descending into darkness, madness and disorder. The characters, the book, the House, the reader, all make it out the other end, but forever changed. 

In other news, things are underway in the commencement of my first podcast, which I'm calling "Bards of Gaming". Each episode will focus on highlighting different game composers and their work, with interviews plus showcasing their music. Episode 1 will be release online officially very soon. If you're interested, follow me on twitter @Licoricefish!

Lastly, I've been working part time as Sound Designer and Music Editor for an unannounced project, so I can't reveal much about it yet. It's in VR, it's science fiction, and I'm super excited about it! Follow this blog if you wanna hear more in the future ;)

Thanks for reading!


ENTRY #16

MAY 8TH 2018

Well school's out, and here's what I've been up to musically.

I made a pretty bizarre ambient track, with some "clock-like" sounds derived from a Space Arp synth in Ableton.

 

After the Philip Glass piece I did, I also re-orchestrated a few others, namely:

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